And there are some pretty good ones up already. So the system in GTB is great! People upload maps and you try them out. The psychotic cat will not allow me to do that. What keeps me out of most multiplayer is the requirement that I be committed for three hours and do NOTHING ELSE. I play games like this to relax my brain when I get stumped in writing for my day job. What I really really like about the online component is that I am addicted to my pause button. I admit, I tried to adapt a medium tank to look like the Thundertank from Thundercats. These terms might not make a lot of sense now, but if you check the game out, they will.īut the real reason to buy GTB is if you like customizing units and maps, because there is SO much choice. On defense, it's better to work on the front lines first and leave the back for when you're reaching your supply cap, then go on a spending spree. My suggestion is to take the game's name to heart when planning your unit allocations as an attacker: save up your resources, then buy a ton of stuff at once it overpowers the better-defended turrets. General game balance is good, and you do have to use strategy. (Confession: I am usually soooo bad for rage quitting strategy games.) Certain items unlock through losses, and anything you destroy counts toward your medal totals (think achievements for a PC game). The nice thing about it being hard is that it rewards you if finish you a map unsuccessfully instead of rage quitting. Zombies, because it features options for both Scripted and Adaptive AI (meaning you can play against either a set series of tanks/towers, or you can play against an AI that throws a billion infantry units at you because you're set up to fight off armor.) Gratuitous Tank Battles is much more challenging than Plants vs. Plants vs Zombies is a tower defense game. The trickiest thing about recommending Gratuitous Tank Battles is that it's a tower attack/defense game, a specific sub-genre of strategy games that is finding new life on mobile platforms. It was nice to see a game put some effort into the manual, knowing people would likely use it. Fortunately, the digital manual is hilarious, so refreshing my memory on how to do various things was highly entertaining. There's a lot to take in at first, and I would have preferred that the tutorials were more spread out: you're bombarded with them in early play, and it's too much reading and not enough gratuitousing (yes, I just made up a word). It's overwhelming, and you won't have anything unlocked with which to build custom units. The download method I was given didn't require Steam or an equivalent, but you need a unique key to access the online portion of the game, so don't go pirating, monkeys! Also, I wouldn't recommend jumping right in to multiplayer. The graphics will not wow those who will not play anything that looks less good than Halo, but GTB is not at all that kind of game. Thankfully, download and installation are reasonably quick, and the required specs are pretty low. The thing is, you need to understand the WWI-era lingo to get the most out of it, This is a very targeted game. The idea of the field generals being half round-the-bend from centuries of war results in some completely hilarious mission descriptions and "congratulations, you won" screens, which is a partial nod to the fact that these elements, in most strategy games, are next to useless. One might be tempted to say it's "Steampunk". The commanders are punchy, and technology has evolved to laser rifles and mechs, but older weaponry exists too. The concept behind GTB is that World War I has lasted two hundred years. Those who bought and liked Gratuitous Space Battles will likely enjoy Gratuitous Tank Battles, so this review is for the rest of the gamerverse. The map customization and sharing options are endless, although certain features take quite some time to unlock. The campaign battles are instructively challenging so you don't learn lazy habits early on. I can definitely say that Gratuitous Tank Battles (from the makers of Gratuitous Space Battles) is incredibly fun. So, without getting too technical, here goes. What a gamer wants to know when reading a review is "Is this game fun?" "How is it fun?" "Is it worth the money?" And. But the reality is that the technobabble is relatively useless to a large portion of the population. Reviewers are expected to use highly technical descriptors to show that we know what we're talking about and that anyone should pay attention. Reviewing games can be an unnatural endeavor.
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